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RealityKIT

AI vision for business — inside a headset. Mixed reality for industrial work: overlays, instructions, and perception for Quest 3 and HoloLens 2.

Overview

RealityKIT is a mixed-reality runtime built for operators — technicians, pickers, inspectors, surgeons — who need contextual data pinned to the physical world. It targets Meta Quest 3 and 3S passthrough and Microsoft HoloLens 2, and its job is to close the loop between what a camera sees and what a person does next. Where VisionKIT is AI eyes on the server, RealityKIT is AI eyes on the head.

A Unity core targets OpenXR with the Meta XR SDK for Quest passthrough and MRTK3 for HoloLens 2. Hand and eye tracking drive interaction; spatial anchors and scene understanding keep overlays attached to real objects across sessions. Perception — detection, OCR, classification — is shared with VisionKIT and served either from an edge box over WebRTC or low-latency gRPC, or compiled on-device with ONNX for air-gapped sites where latency rules.

Day 1

On day 1 you get a passthrough scene on Quest 3 or HoloLens 2 with live detection and OCR overlays pinned to real objects, plus a remote-expert channel.

Week 3

By week 3 the perception models are fine-tuned on your equipment and workflows, the overlays reflect your SOPs and manuals, and builds distribute to your fleet via Quest for Business or HoloLens device management.

The difference

Build it from scratch, or start a week ahead

Building it yourself
  • Six to nine months building the orchestration, memory and recovery before a first real result.
  • An evaluation harness you write from scratch — then argue about.
  • A team learning your edge cases live, in production.
  • A black-box vendor you can't inspect, tune or move off.
With RealityKIT
  • A working RealityKIT on your data in week one — the hard parts already solved.
  • Evals seeded on day one and graded against your real workflows.
  • Senior owners with full traces and dashboards from the first deploy.
  • You own the prompts, the weights, the traces and the outcomes.
What's inside

Ships with the hard parts solved

01

Passthrough MR runtime

Unity + OpenXR targeting Quest 3 / 3S and HoloLens 2, with hand and eye tracking.

02

Perception overlays

Detection, OCR, and classification from VisionKIT rendered in-world on real objects.

03

Spatial anchors & scene

Persistent anchors and scene understanding so overlays survive between sessions.

04

Remote expert & capture

Live video + annotation channel so an off-site expert can mark what the operator sees.

Use cases

Where teams deploy it

Fine-tuned on your data and shaped to the workflow it lands in — these are the deployments we see most.

Stack
UnityOpenXRMeta XR SDKMRTK3Passthrough APIONNX RuntimeWebRTC
Industrial field service with highlighted components and live manuals
Warehouse picking with in-view overlays and confirmations
Manufacturing QA with defect highlighting on the line
Medical and surgical guidance with annotated anatomy
Remote expert assistance over passthrough video
Immersive training with AI tutors and step-by-step checklists
The runway

Kick-off to production in three weeks

A fixed scope and a visible finish line — you see it working before it's load-bearing.

Week 1 — Integration

Device targets, passthrough scene, and VisionKIT inference link wired in.

Week 2 — Fine-tune

Perception models and overlays tuned to your equipment and SOPs.

Week 3 — Ship

Distributed via Quest for Business or HoloLens MDM to pilot operators.

Why this kit

Most MR pilots stall because the interesting part — the AI that makes the overlay useful — was an afterthought. RealityKIT starts from perception and treats the headset as a display for it, so the pilot actually saves minutes on a task instead of being a novelty demo.

They understand our needs quickly and are a delight to work with.
Zayn BloreCOO, Simplify ChangeRead the case study

RealityKIT, live on your stack in a week

One call to scope it, a senior team on it from day one — and a fixed scope agreed before we start.